John Danaher – Feet To Floor: Volume One Fundamental Standing Skills
John Danaher – Feet To Floor: Volume One Fundamental Standing Skills
Course Detail
Salepage: John Danaher – Feet To Floor: Volume One Fundamental Standing Skills
Learn the novel method for moving from the floor to the feet that every BJJ student should be using with Professor John Danaher.
Discover John’s revolutionary approach to pulling guard and how any learner may apply it to achieve effective outcomes.
Instead of just replicating wrestling or judo, use a unique BJJ-based strategy to get the battle to the ground and discover techniques and combos you’ve never seen before.
Using Professor Danaher’s unique approach for training from the feet, get right into positions from which you may launch an assault right away.
To maintain your advantage early in top position, use these strategies to counter and stop bothersome guard pullers.
Learn how certain straightforward sweeps may double as takedowns and more as you learn how to translate basic movements from the ground to your feet.
With champion students like Gordon Ryan, Georges St. Pierre, and Garry Tonon, Professor John Danaher is widely regarded as the best grappling teacher in the world.
learn more. More wins.
Part 1:
Introduction to Volume 1 of Feet To Floor
Jiu Jitsu’s Six Fundamental Moves in the Standing Position
The Jiu Jitsu Takedown Selection Criteria
Making a Comprehensive Game Plan for Jiu Jitsu Students Standing
The First Standing Position Precursor Skill: Stance
The Most Valuable Understanding You Can Acquire While Standing Is: Right and Left Stances
Why For your standing game, it’s crucial to distinguish between Kenka-Yotsu and Ai-Yotsu.
The second standing position precursor skill is: Understanding Power Hand and Control Hand Gripping for a Purpose: Fighting for a Grip
Turning the Most Common Grip Scenario to Your Advantage with the Reverse Power Hand
Kenka-Yotsu Grip Fighting to Throw an Ai-Yotsu
Dealing with the Kenka-Yotsu Position’s Inside Position Not Being Received
Part 2:
Grip fighting abilities 2
Six Degrees of Domination
Getting a Good Grip is the First Gripping Skill.
The second gripping skill is breaking a grip.
Grip Fighting Technique
Ai-Yotsu Technique
Strategies 1 through 4 are as follows:
Kenka-Yotsu Approach
Strategies 1 through 4 are as follows:
Part 3:
Motion Moving for a Purpose Is the Third Standing Position Precursor Skill.
The Puppet Theory
The “Grab and Move” Rule
The fourth standing position precursor skill is: Breaking Stance/Kuzushi
Kuzushi’s Four Golden Opportunities
Position is the fifth precursor ability to standing.
The 5 Minimum Requirements as You Start Your Journey Standing Up are: Prerequisite Skills, Front Takedowns, Rear Takedowns, Pulling Guard, and Countering a Guard Pull.
Part 4:
Four frontal takedowns
Your Initial Front Takedown Pick
Drag the Collar/Uki Waza
Your first takedown in jiu jitsu should be the collar drag
Collar Drag: Power Hand and Control Hand
Collar Drag Leg Movement: Uki Waza or Single Slide
Cross Lapel Heavy Hand High Head
Position & Angle of the Forward Rock Body for the Collar Drag
The Three Collar Drag Targets
Predictability is the Collar Drag’s Biggest Drawback
Attacking Off-Grip, Working From-Grip, Fighting Straight Cuff Movement, and Distracting Movement
Cuff Method for Collar Drag from Kenka-Yotsu
Cross Grip Using the Collar Drag in Kenka-Yotsu: Combining the Collar Drag with Other Attacks
Sasae into Collar Drag with Half
Collar Snap into Drag Seoi
Cross collars that snap onto one another two on one drag
Failed Failure of Cross Osoto-Gari into Collar Drag Collar drag with Kouchi-Gari
Collar drag from unsuccessful ankle pick
Drag and Drop
Working the Foot-Floor Interaction
The Collar Drag’s Significant Advantage Over Other Takedown Techniques
The Great Relationship of the Back, the Single Leg, and the Collar Drag
Part 5:
Five Ankle Picks
Outside Ankle Pick: Kibisu-Gaeshi
Inside ankle picks with a cross grip cuff
Shackle Grip Outside and inside picks are combined in a cross-ankle pick.
Why I Strongly Favor The Ankle Pick For Jiu-Jitsu Overlap With Ground Grappling Because It’s Low Risk/High Reward and Very Well Suited To Common Jiu-Jitsu Stance, Kibisu Gaeshi Floor Post
Guard Pulls Work Exceptionally Well With Ankle Pick
The long end of the lever is used by the ankle pick.
What Are The Requirements For A High-Level Ankle Pick?
There Are Generally Two Types of Ankle Picks
Knowing the correlation between shot hands and shot legs
Ability To Persuade Our Opponent To Move
Ability to go from one ankle to the next while keeping your opponent’s head at the same height as your own Ability to use shot hand in a linear fashion
Being able to create a drive leg and knee slide to finish
Picking Ankles From Kenka-Yotsu
The Connection Between Ankle Picks And Snap-Downs
High Finishes To A Double Ankle Pick For An Ankle Pick
How to Fix The Ankle Pick
Combating An Opponent With A Stiff Arm That Controls Our Shot and Plays in an Upright Stance
The Particular Connection Between Ankle and Knee Picking
Straight cuff, cross cuff grip, and double leg takedown (Morote Gari) from Ai-Yotsu in open position
Armdrag in Cross Grip
Taking Advantage of a Grip Fight
Cross Grip Grip Break Method Sleeve Lapel Double Leg Takedown (Morote Gari) from Kenka-Yotsu Lapel Grip Single Leg Takedown
between single and double legs Lapel Single Leg Dump Gi & No-Gi Ai-Yotsu Sleeve Cuff Double Single Sleeves
One-Handed Knee Pick Kenka-Yotsu Kuchiki-Daoshi
When Tani-O’toshi is coupled with Kuchiki-Daoshi, Kenka-Yotsu Lapel Grip Grip Fighting is used.
Part 6:
Six snapdowns
Cross Grip Snap Down Ai-Yotsu Basic Snap Two on One Lapel Snap/Half Sasae Two on One/Half Tai-Otoshi Kenka-Yotsu Situation Snap Down Ai-Yotsu Arm Trap Kenka-Yotsu Ude Gaeshi – Standard Supine Version Kenka-Yotsu Ude Gaeshi in Standard Supine to an Arm Pin a cross-grip
Straight-lapel Seoi Snap Version
Troubleshooting for Double Knee Drop vs. Single Knee Drop Snap Rear Takedowns by Seoi
The Unique Relationship Between Front and Rear Takedowns Controlling the Standing Rear Body Lock Kazushi Forward Takedowns from the Rear Reverse Kouchi-Gari\sReverse Backwards direction Kosoto Reverse De Ashi Harai Reverse Ankle Pick Rear Takedowns
Tani-Otoshi\sReverse Reverse Sumi-Gaeshi Tai Otoshi
Part 7:
7 Self-Defense Takedowns
Realize Your Limits
The Three Main Types of Self-Defense Combat
The 3 Roles Takedowns Play in Self Defense
Not every scenario for self defense is the same.
My Golden Rules For Self Defense Takedowns Are: #1 Don’t Go to Your Knees #2 Favor Low Amplitude Takedowns #3 Favor Takedowns That Cause Your Opponent To Fall To The Ground While You Remain Standing #4 Have A Few High Amplitude Takedowns That Involve Slamming Your Opponent Into The Ground With Velocity #5 Have A Couple Of High Amplitude Takedowns #6 Favor Takedowns From Behind Your Opponent #7
The Three Most Effective Takedowns for Self-Defense
Traditional Tai Otoshi And High Single Leg Ankle Block
Part 8:
The High Single Leg Takedown: Special Study
Why I like the High Single Leg Over All High Single Leg Mechanics
Stage 1: Grab the Leg
Second stage: seize the leg
Transfer to the High Leg Head Position in Phase 3
The Back’s Instant Off-Balance Application
Special Topic: The Effect of Clothing on Self Defense Takedowns The Arm Drag as the Best Technique for Getting Behind an Opponent
Hockey Fighting’s Importance for Self-Defense
Advantage Front Position/Advantage Back Position/Advantage Blind Clothing, Takedowns, and Self-Defense Kenka-Yotsu Neutral Attack Positon Screen Only Heading Kenka-Yotsu Neutral Grip Safety Grips Transition to Dominance
Special Topic: SVG Theory Understanding the SVG Nuances Final Thoughts on Self-Defense Takedowns
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