Sci-Fi Environment Design Concept Art Course with Pedro Blanco
Sci-Fi Environment Design Concept Art Course with Pedro Blanco
Course Detail
Salepage: Sci-Fi Environment Design Concept Art Course with Pedro Blanco
Video for introduction and promotion
Trailer (2m 33s)
Introduction in Chapter 1
Part 1 of Theory – Looking for an Idea (7m 40s)
Theory: Looking for a concept Part2 (23m 11s)
references studies (20m 52s)
Overview of Blender 2.83 (30m 4s)
Section 2: Blockout Procedure
Part 1 of creating a rough block out (28m 48s)
Part 2 of creating a rough block out (29m 11s)
Part 3: Creating rough block out (11m 46s)
Making Environment Assets in Chapter 3
Part 1 of how the environment shapes mountains (26m 39s)
Part 2 of how the environment shapes mountains (23m 49s)
Part 1 of the environment’s influence on vegetation (25m 9s)
Vegetation-creating Environment: Part 2 (18m 12s)
Building modeling in Chapter 4
Creating buildings: Part 1 (27m 37s)
Building construction, part two (22m 54s)
Building construction, part three (27m 55s)
Building Construction, Part Four (14m 19s)
System of Particles in Chapter 5
Part 1 of the Building Creation Scattering and Particles System (27m 31s)
16. Part 2 of the Building Creation Scattering and Particles System (29m 53s)
17. Part 3 of the building generation, scattering, and particle systems (7m 33s)
Chapter 6: Rendering and Lighting
18. Setting the mood and lighting (25m 29s)
19. Setting up and creating a suitable render Part 1 (20m 27s)
20.Getting ready and creating a suitable render Part 2 (16m 9s)
Part 2 of the preparation and rendering process (9m 20s)
Chapter 7: The Overpaint Process in Photoshop
Order of Photoshop layers (20m 3s)
23. Part 1 of Overpainting (28m 36s)
24. Part 2 of overpainting (29m 4s)
25. Waterfalls are overpainted
(33m 2s)
Chapter 8: Overpaint Process 2 and Photoshop
26. Environmental Overpainting (28m 27s)
27. Overpainting the textures of buildings (26m 8s)
28.Overpainting individuals (28m 1s)
Chapter 9: Exporting and Final Retouching Procedures
29. Final adjustments to the concept (30m 44s)
30. Final adjustments to the concept (28m 19s)
31. Setting up the split layers and projection (33m 55s)
Chapter 10: Blender Animation
32.Blender Part 1: Setting the Animation (29m 24s)
Waterfalls Part 2 in Blender: setting the animation (24m 23s)
Animating in Blender Flags, Part 3: Setting (25m 45s)
35.Blender Flags: Setting the Animation Part 4 (17m 18s)
Chapter 11: A Look Ahead
presenting a finished product (5m 39s)
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