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Fusion 360 Full Course 2020 by Nick Kloski

$149.00 Original price was: $149.00.$37.00Current price is: $37.00.

Fusion 360 Full Course 2020 by Nick Kloski is digital courses, ebook, digital audio and DVD… not physical product. We will sent a download link lifetime to your email order. Or you can update your courses at “My Downloads“

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Fusion 360 Full Course 2020 by Nick Kloski

Fusion 360 Full Course 2020 by Nick Kloski

Fusion 360 Full Course 2020 by Nick Kloski

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Description

Fusion 360 Full Course (pre-2020)

A full course on professional-grade (but free/low cost) solid modeling software that is changing the world.

Come join the hundreds of people who supported our Meshmixer online training Kickstarter with our next flagship course on Autodesk Fusion 360! While Meshmixer is part of the 3D modeling workflow (dealing with more organic models), Autodesk Fusion 360 can be used to model the next great gadget, sculpt a beautiful artwork, and generally help you in your modeling life.

This is an online, self-paced course that has over 15 hours of instruction, including a thorough reference section that gives short videos on every feature inside of Fusion 360. Get stuck on how to use the Revolve tool?…look it up in the reference sections and get back on your way! Want to learn strategies for how to approach design in Fusion 360 in the first place, we’ve got that too!

Autodesk Fusion360 is a “solid modeling” tool, and offers tremendous capabilities to those who know how to use it:

Create models that manufacturers around the world know how to build.

Run simulations on your models to see how they will react to real-world stresses…before you ever go into production!

Create models driven by parameters…work on a model for a few hours, and go “back in time” to change one variable, and your model instantly updates with your new design choice!

Create photo-realistic renderings and moving animations of your models to help people understand your product.

Fusion 360 can do all of this and more. Come join this class and take control of the physical objects in your life. If something around your house breaks, you can fix it. If you want to make your environment more beautiful, do it. Fusion360 (with 3D printing) can change your life. HoneyPoint3D training can help. Join us!

(Please note: we do NOT cover the HSM/CAM/Milling toolpath generation Fusion 360 workspace in any depth in this course. That is a more specialized topic that we are evaluating for a standalone course)

Your Instructor

Nick Kloski

Nick has earned the respect of his colleagues through hard work, dedication and vision through his 15+ years in the high-tech industry. Graduating from UC Santa Barbara with an English Major, he was hired into Sun Microsystems during the dotcom boom, and has held a number of technical roles at Sun, and more recently, at Oracle translating complex technical architectures into understandable ideas. Nick’s skills go deep into both the technical understanding of the industry and the mechanics of 3D printing, and how this industry has the capability to inspire the world for the better. Nick co-founded “HoneyPoint3D” in 2013 with his wife, Liza. HoneyPoint3D offers classes for all skill and age levels, rapid prototyping, 3D Modeling, Scanning and Printing Services. Considered a 3D Printing retail expert, Nick has been interviewed on CNN, RT Television, San Francisco Business Times, KGO, most of the Bay Area newspapers and many more.

Nick is one of the co-authors of the #1 best selling 3D printing book on Amazon, entitled “Getting Started with 3D Printing” published in 2016 by MAKE Media.

Make sure you click on the small arrow at the bottom of the Curriculum, below, to see ALL the lessons…over 15 hours worth of content!

Course Curriculum

Introduction to Fusion 360
  • Preview

    Fusion 360 Class Introduction (2:32)

  • Start

    Shapes Make Up Everything (2:06)

  • Start

    Examples of Shapes (3:23)

  • Start

    Where Fusion Fits In (3:18)

  • Preview

    What Fusion 360 Can Do (3:17)

IMPORTANT SECTION: How to navigate the course
  • Preview

    The Four Lesson Types (2:31)

Fusion 360 Framework – How It works (OVERVIEW)
  • Start

    How to use this lesson

  • Preview

    What is Cloud Enabled CAD? (2:28)

  • Start

    How to Upload and Share Source Files (5:57)

  • Start

    Converting Models into and out of Fusion 360 (3:01)

  • Start

    Cloud Credits for Rendering and Shape Optimization (8:51)

 

Understanding the Fusion 360 Environments (OVERVIEW)
  • Start

    How to use this lesson

  • Start

    User Interface Overview (2:57)

  • Preview

    Navigating Inside of Fusion 360 (4:47)

  • Start

    The Model Environment (3:19)

  • Start

    The Sculpt Environment (6:30)

  • Start

    The Sketch Environment (3:52)

  • Start

    The Patch Environment (2:45)

  • Start

    The Render Environment (4:58)

  • Start

    The Animation Environment (1:51)

  • Start

    The Simulation Environment (3:53)

  • Start

    The CAM Environment (2:27)

  • Start

    The Drawings Environment (3:26)

  • Start

    Fusion 360 in the Browser (3:36)

Targeted Video Collection (TARGETED)
  • Start

    How to use this lesson

  • Preview

    Intro to the Targeted Section

  • Start

    Extrude a 3D Object from a Sketch (2:25)

  • Start

    Add Complexity to a Sculpt Object (3:10)

  • Start

    Turn a Sketch Into a Surface (2:24)

  • Start

    Add or Subtract Objects from Other Objects (2:26)

  • Start

    Insert an Existing Mesh into My Design (3:44)

  • Start

    Create a Joint Between Bodies (3:48)

  • Start

    How to Emboss / Deboss Text Onto a Curved Surface (6:12)

Planning Your Design (WORKFLOW)
  • Start

    How to use this lesson

  • Preview

    How to Start at Design (1:48)

  • Start

    Tools – Physical (1:55)

  • Start

    Tools – Digital (4:54)

  • Start

    Inside Out or Outside In (3:42)

  • Start

    Outside In (5:14)

  • Start

    Inside Out (8:51)

  • Start

    When to Use – Sketching (4:51)

  • Start

    When to Use – Modeling (4:52)

  • Start

    When to Use – Sculpting (5:48)

  • Start

    When to Use – Patch or Surface Modeling (6:58)

Sculpting Something Easy: Water Decanter (WORKFLOW)
  • Start

    How to use this lesson

  • Start

    Finding Your Object (0:46)

  • Start

    Importing and Calibrating Your Canvas (2:38)

  • Start

    Choosing Your Correct Starting Sculpt Object (6:16)

  • Start

    Sculpting the Decanter Body (5:17)

  • Start

    Closing off the Decanter Holes via Patching (3:15)

  • Start

    Cutting Decanter Holes and Finishing Up (9:03)

Introduction to Surface Modeling (WORKFLOW)
  • Start

    How to use this lesson

  • Start

    Intro to the Project – Car Hood (1:01)

  • Start

    Sculpting and Splitting (4:19)

  • Start

    Setting up the Cutting Sketch (2:07)

  • Start

    Extruding the Sketch Profile (1:49)

  • Start

    Trim Away the Unwanted Parts (2:30)

  • Start

    Trim Away More Parts via 3D Sketching (4:14)

  • Start

    Mirroring, Stitching, and Thickening (3:35)

  • Start

    Smoothing the Cuts as a Full Solid Body (3:29)

Introduction to Sketching – Raspberry Pi Case (WORKFLOW)
  • Start

    How to use this lesson

  • Start

    Intro to Sketching (1:19)

  • Start

    Set Up Your Workspace with an Attached Canvas (2:19)

  • Start

    Outlining the Basic Raspberry Pi Board (4:25)

  • Start

    Adding in the Mounting Holes (5:22)

  • Start

    Modeling the 3D Board (3:18)

  • Start

    Creating the Bottom Frame and Walls (4:46)

  • Start

    Sketching the Top Plate (4:04)

  • Start

    Cutting Access Holes (6:09)

  • Start

    Preparing for 3D Printing (3:15)

  • Start

    Adjusting the Height of the Case (4:11)

  • Start

    3D Printing and Checking the Case (0:36)

  • Start

    Splitting the Case To Make It Fit (4:47)

  • Start

    Second Test of the Case (1:02)

  • Start

    Widening the Case with Dimensioning (4:35)

  • Start

    Testing the New Case (1:41)

  • Start

    Adding Tolerances Into the Sketch (5:40)

  • Start

    Did the Tolerances Work? (0:55)

  • Start

    Hints On How To Finish the Case On Your Own (2:41)

Fusion 360 and Meshes, an Expanding World (OVERVIEW)
  • Start

    Introduction to Meshes in Fusion 360 (0:49)

  • Start

    What are Meshes? (2:37)

  • Start

    How to Generate and/or Download Meshes (5:29)

  • Start

    Fusion’s Special Relationship with Complex Meshes (3:35)

  • Start

    Planar Mesh Awesomeness (One Click Convert) (4:50)

  • Start

    Converting and Importing Complex Meshes (5:31)

  • Start

    Using Snap and Pull to Shrinkwrap Meshes (7:20)

  • Start

    The (BETA) Mesh Workspace and Meshmixer Integration (5:36)

  • Start

    Creating Sliced Sketches in the Mesh Workspace (5:34)

REFERENCE: Model –> Create
  • Start

    Box (1:23)

  • Start

    Extrude (5:53)

  • Start

    Hole (5:47)

  • Start

    Boundary Fill (4:56)

  • Start

    Cylinder (0:25)

  • Start

    Create Base Feature (2:26)

  • Start

    Coil (4:23)

  • Start

    Mirror (3:23)

  • Start

    Loft (7:49)

  • Start

    Patterns (6:08)

  • Start

    Pipe (3:00)

  • Start

    Revolve (3:49)

  • Start

    Rib (2:23)

  • Start

    Sphere (0:37)

  • Start

    Sweep (6:34)

  • Start

    Thread (3:26)

  • Start

    Thicken (3:07)

  • Start

    Torus (1:32)

  • Start

    Web (2:45)

REFERENCE: Model –> Modify
  • Start

    Press Pull (2:11)

  • Start

    Fillet (3:34)

  • Preview

    Chamfer (1:48)

  • Start

    Shell (2:15)

  • Start

    Draft (2:11)

  • Start

    Scale (1:33)

  • Start

    Combine (6:05)

  • Start

    Replace Face (2:25)

  • Start

    Split Face (2:19)

  • Start

    Split Body (2:34)

  • Start

    Silhouette Split (2:11)

  • Start

    Move (5:18)

  • Start

    Align (2:45)

  • Start

    Physical Material (3:20)

  • Start

    Appearance (5:55)

  • Start

    Manage Materials (3:57)

  • Start

    Delete (1:34)

  • Start

    Compute All (2:01)

  • Start

    Change Parameters (5:55)

REFERENCE: Model –> Sketch
  • Start

    Create Sketch (2:08)

  • Start

    Line (1:25)

  • Start

    Rectangle (2:34)

  • Start

    Circle (2:19)

  • Start

    Arc (2:10)

  • Start

    Polygon (1:47)

  • Start

    Ellipse (1:33)

  • Start

    Slot (3:23)

  • Start

    Spline (4:09)

  • Start

    Conic Curve (2:05)

  • Start

    Point (1:53)

  • Start

    Text (5:08)

  • Star

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